In the article the other side of braid liz ryerson says that she at least partially created her game problem attic to enter a dialogue with the game braid she states if braid was from the perspective of a white man with a lot of power and resources her game problem attic was supposed to be from the perspective of a protagonist with no power with very little ability to escape or make sense of their situation.
Liz ryerson problem attic.
Liz ryerson is a game developer and composer based in oakland california.
The problem sure was attic if i m not mistakin.
Problem attic is a game by liz ryerson that you can read about and play for free on her website.
You got that just about right.
Revisited this for the first time in years it s still super affecting.
A couple weeks ago emily short did a post about liz ryerson s 2013 puzzle platformer problem attic.
Liz ryerson s problem attic is a classic of the personal games movement.
Jump down from the landing pad what you re looking for is a room without a background color that simply reproduces the overworld s general background green gradient.
The relaxed guy recommended for you.
Intrinsic features and extrinsic features.
I m not sure what the overall response to problem attic will be if people will find it insightful or dumb or pretentious or whatever.
She did music for dys4ia crypt worlds and mirrormoon ep.
Most recently she made problem attic a 2d platformer about real and imaginary prisons.
Oh and she also blogs about level design in wolfenstein 3d and doom among other things.
Jump up into it.
Any designed work can be decomposed into two different kinds of features.
In this deeply personal postmortem of her game problem attic liz ryerson explores her relationship to iconic indie darling braid and what the game may say about the culture of development.
This came up in a context about having little but nonzero influence over a situation compared to more traditional extremes of power fantasies or games where lasting accomplishment is strictly impossible the original context was for games explicitly.
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